


Capcom series, most Hyper Combos are "mashable", and inflict more damage if the player rapidly taps the attack buttons as it executes.Ĭertain attacks (e.g. Rolling Thunder and Shoryuu Cannon), and is used in those instances to increase damage and hits. Tapping is also optional for certain moves (e.g. Attacks that require the player to tap buttons rapidly in order to execute them require the buttons to be pressed at least 5 times the more the button is tapped, the longer the attack is performed. The classification of 'simple' and 'complex' inputs shown above are for the purpose of distinguishing between the two types.Ĭertain special attacks can be performed with the use of only buttons depending on how the controller/arcade stick is mapped, certain moves such as the Double Lariat can be performed with only one button.Ībove is the input used for a few special moves, such as the Hundred Hand Slap. Super Combos such moves often use two motions (two quarter-circle forward motions, charging back, then moving forward, back, and forward, etc.) and at least one punch or kick button. This is a common input for high-powered moves, e.g. Rose's Aura Soul Spark is an example of an attack that uses a complex super input. Special attacks have properties that vary based on the specific button pressed a light punch Shoryuken will have less height than a heavy punch Shoryuken, for example. 'Complex' inputs like these require at least one 'complex' motion (forward, down, down-forward) and a button (punch). The above input is that of the Shoryuken, a special attack. For the most part, unique attack commands require specific buttons:ĭan's Koryuken is an example of an attack with "complex" inputs.

Ryu's Collarbone Breaker is an example of a "simple input" unique attack.Ībove is an example of what a unique attack's input looks like - a simple direction (right), and a button (medium punch). A link to this page will be provided next to the underlined section in the event further clarity is needed.
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In addition, the motions themselves will be underlined hover over the underlined portions to see how to perform them. For a left-facing character, simply invert the direction.įor the sake of clarity, motions are "performed" in attack articles as opposed specifically to "pressed" this is done for the sake of simplicity, and to acknowledge the use of arcade sticks as well as direction pads.
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In this Trial video, inputs are shown, showing the timing required in modern Street Fighter games to pull off sequencesĪll inputs mentioned are meant to be read from the "default" perspective of a right-facing player character, unless noted otherwise.
